This is the launch trailer for the game. Exploring the possibilities of VR, I worked on the project as the Lead Cinematic Animator leading a small
team, defining the style of movement, helping create the face rig, and giving feedback to the design and narrative departments. After leaving the
studio, I worked as a contractor to animate and polish many of the remaining sequences.
The Order: 1886 | Lead Cinematic Animator
Here is the launch trailer for the game. I was the Lead Cinematic Animator on the project, and as such, I ended up working on every aspect
of the cinematics in the game. This included creating and providing feedback on previs, mocap selection
and cleanup, editing, animation, and implementation. Ultimately, if it had to do with the animation in a cinematic
I touched it at some point.
Personal Work | 2017
Animated for my Animsquad class during the winter of 2017. Jack rig provided by Animsquad. Audio clip from "A Smile Like Yours".
Personal Work | 2011
This is a collection of animation using various audio clips, created during the summer of 2011. The Pawn (dog) rig was provided by Animation Mentor
and the Morpheus rig by Josh Burton. Audio clips are from "The Other Guys", "In & Out", "Batman", "Duck Soup", and "Tootsie".